Chapter 5. DirectViz

Chapter Objectives. After reading this chapter, you’ll be able to:

  • Choose ray-tracing realistic rendering as an alternative to OpenGL rendering

  • Use ray-tracing for scientific computation on Open Inventor scenes

  • Control quality/performance tradeoffs for easy interaction with ray-tracing rendering

  • Set ray-tracing shaders in your scene for enhanced rendering effects

  • Optimize your scene for best ray-tracing performance, speed up loading large scenes

  • Use multiple CPUs, set up ray-tracing in cluster mode for scalable rendering performance