Chapter 1. Overview

Chapter Objectives. After reading this chapter, you'll be able to do the following:

  • Identify the key elements that constitute the Open Inventor toolkit

  • Explain the relationship of Open Inventor to OpenGL

  • Describe several ways to extend Open Inventor

This chapter describes the key elements in Open Inventor and briefly outlines how you can tailor your use of this toolkit to a particular set of needs. It explains how Inventor relates to programming tools you may already be familiar with, such as OpenGL and the X Window System. Most of the topics mentioned in this chapter are covered in detail in later chapters of this book.